Pitch (X-axis): | |
Roll (Y-axis): | |
Yaw (Z-axis): | |
Grid helpers: | |
This project demonstrates the concepts of yaw, pitch, and roll using Three.js. It allows users to interactively adjust the orientation of a plane in 3D space using sliders.
In 3D graphics, the coordinate system is crucial for defining the position and orientation of objects. This project uses the following conventions:
The camera is positioned on the negative Y-axis, looking towards the positive Y-axis, with the Z-axis pointing upwards. This setup helps in visualizing the rotations clearly.
This project uses the right-hand coordinate system, which is a common convention in 3D graphics. In this system:
The plane in this project has distinct colors for its front and back sides:
This color distinction helps in understanding the orientation of the plane as it rotates.